// wudunlu.c

#include <ansi.h>

inherit NPC;
void create()
{
        set_name("武敦儒", ({"wu dunru", "wu", "dunru"}));
        set("title", HIY"郭靖大弟子"NOR);
        set("gender", "男性");
        set("age", 23);
        set("long", "他是郭靖大弟子，相貌和蔼，一天到晚笑呵呵的。\n");
         set("attitude", "peaceful");
        
        set("per", 24);
        set("str", 20);
        set("int", 20);
        set("con", 30);
        set("dex", 25);

        set("inquiry", ([
                "黄蓉" : "那是我师母。\n",
                "郭靖" : "那是我师父。\n",
        ]));

        set("qi", 1000);
        set("max_qi", 1000);
        set("jing", 500);
        set("max_jing", 500);
        set("neili", 1000);
        set("max_neili", 1000);
        
        set("combat_exp", 80000);
        set("score", 20000);
         
        set_skill("force", 50);
        set_skill("quanzhen-xinfa", 50);
        set_skill("unarmed", 50);
        set_skill("changquan", 50);
        set_skill("dodge", 50);
        set_skill("jinyan-gong", 50);
        set_skill("parry", 50);
        
        map_skill("force", "quanzhen-xinfa");
        map_skill("unarmed", "changquana");
        map_skill("dodge", "jinyan-gong");
        map_skill("parry", "changquana");
        
        setup();
        
        carry_object("/clone/misc/cloth")->wear();
}
